This class on makerspaces and hands on learning has easily been one of the most fun and informative classes I have taken in graduate school. The material in this class is increasingly important as libraries around the world add makerspaces as an important part of their institutions. This class also touched on learning through untraditional media such as video games that are blossoming into artistic forms of art and story telling.
Through interaction with other students in the class I am having trouble pinpointing a specific thing I learned from discussion posts. I think the most important lesson I learned is that creativity and hands on learning is possible in any library no matter how big or how small.
I expected this course to cover a lot of material on the importance of makerspaces and how to use one in a library or museum setting. This class did that and more. I did not expect to learn so much about Pokémon in this class, but I think that is a sign of how this class was driven in part by the students. I have noticed in classes where the students direct learning popular culture inevitable seeps into the curriculum. I think it is great when that happens because it means the students are passionate about their projects. There isn’t a single project I would want to spend less time on, however if a cut had to be made it would be the game paper. The game paper didn’t fit into the theme of the class as well as the other papers. That said, DON’T CUT THE GAME PAPER! Not only was the paper fun but I learned a lot from it.
I actually think the game project was my favorite project. Oddly enough I have already written several papers on video games and learning in the MLIS program, mainly because I’m a gamer and I find ways to write about gaming. This paper was different because it wasn’t focused on the culture of gaming, or the effects of gaming, but instead focused on the learning of gaming through actually playing a game. This was the first hands on paper I have written in undergrad and I wish there were more like it!